NEUTRALLYE WORLD - headtrip immersive media GmbH

As an art producer for the Cologne-based company headtrip immersive media GmbH, I created the first playable prototype of an upcoming VR fitness racing game in Unity within three months. I also took care of the planning up to the final beta phase - the first-level sections and mechanics were developed and implemented with the help of low-poly models. The biggest challange was getting the levels to feel right and scale well in VR.